G3dOGL.exe -? Specifically: 1. left mouse: rotation right mouse: scaling middle mouse: translation 2. D + e: visualize the triangulation D + s: show frame D + r: change all face normal, so that inside surface rendered with green becomes outside 3. ii: (hide text) 4. E: eneter edit status In edit mode, put arrow on the target edge or face or vertex and do the following: t: sharp edge s: edge split w: edge swap f: remove one face v: remove one vertex @@: save changes to the mesh file 5. r: updating 6. g3dogl.exe **_uv.m -texturemap check.bmp D + t, visualize the texture mapping.